Category News

[CFT] CombatLogReader Beta4 Release

Hello everyone,

Below is a download link for the new Combatlogreader.jar Beta version. We could need your help, especially from people with german logfiles to test the version. (#Note: so far there is the .jar version only for testing available). Please give us some feedback below this post or ingame @miwifbsd or @Felisean.

Changes:

  • Added detection for Mission: Core Assault
  • Added detection for Mission: Twin Tribulation (work in progress, we could need the logfile in case its not detected propperly)
  • Added detection for Mission: Binary Circuit (work in progress, we could need the logfile in case its not detected propperly)
  • Changed detection for Sci Toons with a german logfile
  • Changed the DPS Calculation for Sci Kit Module: Electrical Field...
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Start of Season 13

Hello everyone

From today (4/26/2017) on the table for Season 13 is open. The results from the Season 12 table are still available via the Combatlogreader. Congratulations to everyone achiving their goals. We wish everyone good luck for the new season. May the race start again 🙂

Your DPS-League Admin Team

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CombatlogReader Update 04/03/2017

Hello Everyone!

We published a new CLR Update and here are the latest changes:

  • 1.4.0.0 (04.03.2017)
    • Fixed memory leaks
    • Remove CVS export it was to broken by design and actually dont have any use.
    • Remove unused Code and Refactor some parts
    • Fixed InBoundMemory Exceptions when move Minutes between Combats to left/right
    • Rework the way Auto Refresh works to reduce the amount of memory while reading the Combatlog
    • Fix for a bug in Archive function, previously when auto reload was on and a archive file was saved, clr was reading the file again, again and again which have eaten your memory like nuts :>!
    • Fixed a bug where Players accidentally got another invitation.
    • Added CombatLog size detector, when your Logfile reaches 100 Mb you will get a reminder to keep your log small.
    • Added a predetection ...
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The Breach (Event) – Guide

Hello everyone,

here are some hints and informations about The Breach (Event) queue 🙂

Stage 1: Engaging the City Ship and destroy Hard Points
Move in and shoot at Hardpoints. To beat all the Hard Points as fast as possible you could start your attack run 30 seconds after each other to let them respawn. If you want to speed things up, the first person could just speed to the Breach Point as fast as possible. A Cloak could be very very helpful for that tactic.

Stage 2: Destroy the Subpower Core
In this room you should rescue the 3 Allied Ships first. If you enter the room there is one directly infront of you, one on the left side behind the Subpower Core and one on the far right side. If you wanna speed things up, split up there. To rescue them you need ONLY!! to interact with them...

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[CFT] CombatLogReader Beta3 Release

Hello everyone,

Below is a download link for the new Combatlogreader.jar version which we consider as a Beta 3 version. We made some adjustments to the first and second Beta version. (#Note: so far there is the .jar version only for testing available). Please give us some feedback below this post or ingame @miwifbsd or @Felisean.
Big big thanks to @sesug for the support with this version!

Changelog:

Fixes Beta 1:

  • Fixed memory leaks
  • Remove unused Code and Refactor some parts
  • Fixed InBoundMemory Exceptions when move Minutes between Combats to left/right
  • Rework the way Auto Refresh works to reduce the amount of memory while reading the Combatlog
  • Fix for a bug in Archive function, previously when auto reload was on and a archive file was saved, clr was reading the file again, again and aga...
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NTTE and BHE Ground League

Hello everyone,

with todays patch from STO and the massive changes to Ground Captain Abilities, the Admin Team decided to reset all existing Ground League tables for NTTE and BHE.
But your current records are not lost, we will create a Hall of Fame like we have for ISA to show the old records. This should happen during the next days.

In Addition, we will change the ground builds published here soon after we tested the patch a bit.

We wish everyone a lot of fun adapting to the latest changes and  hunting new Records.

Your STO-League Admin Team

 

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[CFT] CombatLogReader Beta2 Release

Hi everyone,

Below is a download link for the new Combatlogreader.jar version which we consider as a Beta 2 version. We made some adjustments to the first Beta version. (#Note: so far there is the .jar version only for testing available). Please give us some feedback below this post or ingame @miwifbsd or @Felisean.

Changelog:

Fixes Beta 1:

  • Fixed memory leaks
  • Remove unused Code and Refactor some parts
  • Fixed InBoundMemory Exceptions when move Minutes between Combats to left/right
  • Rework the way Auto Refresh works to reduce the amount of memory while reading the Combatlog
  • Fix for a bug in Archive function, previously when auto reload was on and a archive file was saved, clr was reading the file again, again and again which have eaten your memory like nuts :>!

Fixes in Beta 2:

  • Correct a ...
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[CFT] CombatLogReader Beta Release

Hi everyone,

This time we will need your help and feedback to test a new CLR version. Below is a download link for the new Combatlogreader.jar version which we consider as a early *BETA* version. We made a lot of changes to improve the memory usage and performance. (#Note: so far there is the .jar version for testing available). Please give us some feedback below this post or ingame @miwifbsd or @Felisean.

Changelog:

Fixes:

  • Fixed memory leaks
  • Remove unused Code and Refactor some parts
  • Fixed InBoundMemory Exceptions when move Minutes between Combats to left/right
  • Rework the way Auto Refresh works to reduce the amount of memory while reading the Combatlog
  • Fix for a bug in Archive function, previously when auto reload was on and a archive file was saved, clr was reading the file again, aga...
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CombatlogReader Update 02/05/2017

Hello Everyone!

We published a new CLR Update and here are the latest changes:

Version 1.3.1.0

  • Added Gravity Kill map
  • Added The Tzenkethi Front map
  • Fixed a unicode issue
  • Refactor some code in order to address some memory leaks
  • Please take notes that this is the last release where CombatLogReader supports java 1.7,

If there are any problems, feel free to contact us ingame!

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CLR stops supporting java 1.7X

Hello Everyone,

We’re going to release this weekend the last version of the CLR with java 1.7x support.
For the future we’re going to drop entirely the support for java 1.7X (Java 7).
Please make sure you’re getting the latest version of java from http://java.org .

 

Your DPS League Team

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