Screenshot Contest: Vorgon Ryn’kodan Carrier Winner!

Hello everyone,

with only one vote infront, we finaly decided for one screenshot. We have to admit that it was a really tough decision again. Because of this, we decided to reward the second place with some masterkeys too.
But finaly, here is our winner:

 

@rurinnfane

with:

 

 

 Second Place:
@mivren

with:

 

Congratulations to the Winner and thanks everyone for participating.

Read More

Kobayashi Maru Event

Hello everyone,

on this page you could find usefull informations like usefull gear, tactic, the mechanic from the queue about the Kobayashi Maru Event. Thisis stil a work in progress since we don’t know everything so far 🙂

Team Layout:

It looks like one dedicated healer to protect the Kobayashi Maru and 4 Damagedealer are required. Every damagedealer should have Aceton Assimilator and Tractor Beam Repulsor equipped.

Description/Tactic:

  1. In this mission you have to protect the Kobayashi Maru. Everyone should mark the ship as Focused Target to be able to switch your target fast and throw heals over and to see if its in trouble or not.
  2. Every 6 (?) stages is a boss stage
  3. There are 4 Stations/beacons on the map (north east, north west, south east and south west)...
Read More

Screenshot Contest: Vorgon Ryn’kodan Carrier

Hello everyone!

We are proud to host our next Screenshot Contest! This time, it features the free ship from this years summer event.

The theme for this contest:

Vorgon Ryn’kodan Carrier

The Vorgon Ryn’kodan Carrier has to be on the screenshot. The rest is up to you!

 

Conditions of participation:

  • To participate you need to send in the screenshot link here or in the STO-Forum and we need your @handle. If your character is called John@Doe, add @Doe to the comment with your entry here or at the forum.
  • Only one screenshot per person is allowed.
  • The use of photoshop or other similar programs to enhance the picture is allowed and highly appreciated.
  • Not allowed are 3d rendering programms, it still has to be a ingame screenshot!

Deadline to participate and send in a screenshot is 27th of...

Read More

CombatlogReader Update 6/1/2017

Hello Everyone!

We published a new CLR Update and here are the latest changes:

  • 1.4.0.2 (01.06.2017)
    • Added detection for Mission: Core Assault
    • Added detection for Mission: Twin Tribulation
    • Added detection for Mission: Binary Circuit
    • Changed detection for Sci Toons with a german logfile
    • Changed the DPS Calculation for Sci Kit Module: Electrical Field. Selfdamage to pylon does not count as Damage anymore.
    • Several minor bugfixes

Because of the changes for the DPS Calculation for the Science Kit Module: Electrical Field we’ve deleted several ground records.

We’d like to thank all Testers for helping on the beta releases. If there are any problems, feel free to contact us ingame!

Read More

[CFT] CombatLogReader Beta4 Release

Hello everyone,

Below is a download link for the new Combatlogreader.jar Beta version. We could need your help, especially from people with german logfiles to test the version. (#Note: so far there is the .jar version only for testing available). Please give us some feedback below this post or ingame @miwifbsd or @Felisean.

Changes:

  • Added detection for Mission: Core Assault
  • Added detection for Mission: Twin Tribulation (work in progress, we could need the logfile in case its not detected propperly)
  • Added detection for Mission: Binary Circuit (work in progress, we could need the logfile in case its not detected propperly)
  • Changed detection for Sci Toons with a german logfile
  • Changed the DPS Calculation for Sci Kit Module: Electrical Field...
Read More

Start of Season 13

Hello everyone

From today (4/26/2017) on the table for Season 13 is open. The results from the Season 12 table are still available via the Combatlogreader. Congratulations to everyone achiving their goals. We wish everyone good luck for the new season. May the race start again 🙂

Your DPS-League Admin Team

Read More

Upcoming Balance “Fun” changes from Cryptic

Hello everyone,

 

based on the tribble notes (including things not mentioned there), all builds are outdated and shouldn’t build right now. After testing around we will release some new builds for you in the future.

your
DPS-League Admin Team

Read More

CombatlogReader Update 04/03/2017

Hello Everyone!

We published a new CLR Update and here are the latest changes:

  • 1.4.0.0 (04.03.2017)
    • Fixed memory leaks
    • Remove CVS export it was to broken by design and actually dont have any use.
    • Remove unused Code and Refactor some parts
    • Fixed InBoundMemory Exceptions when move Minutes between Combats to left/right
    • Rework the way Auto Refresh works to reduce the amount of memory while reading the Combatlog
    • Fix for a bug in Archive function, previously when auto reload was on and a archive file was saved, clr was reading the file again, again and again which have eaten your memory like nuts :>!
    • Fixed a bug where Players accidentally got another invitation.
    • Added CombatLog size detector, when your Logfile reaches 100 Mb you will get a reminder to keep your log small.
    • Added a predetection ...
Read More

The Breach (Event) – Guide

Hello everyone,

here are some hints and informations about The Breach (Event) queue 🙂

Stage 1: Engaging the City Ship and destroy Hard Points
Move in and shoot at Hardpoints. To beat all the Hard Points as fast as possible you could start your attack run 30 seconds after each other to let them respawn. If you want to speed things up, the first person could just speed to the Breach Point as fast as possible. A Cloak could be very very helpful for that tactic.

Stage 2: Destroy the Subpower Core
In this room you should rescue the 3 Allied Ships first. If you enter the room there is one directly infront of you, one on the left side behind the Subpower Core and one on the far right side. If you wanna speed things up, split up there. To rescue them you need ONLY!! to interact with them...

Read More

[CFT] CombatLogReader Beta3 Release

Hello everyone,

Below is a download link for the new Combatlogreader.jar version which we consider as a Beta 3 version. We made some adjustments to the first and second Beta version. (#Note: so far there is the .jar version only for testing available). Please give us some feedback below this post or ingame @miwifbsd or @Felisean.
Big big thanks to @sesug for the support with this version!

Changelog:

Fixes Beta 1:

  • Fixed memory leaks
  • Remove unused Code and Refactor some parts
  • Fixed InBoundMemory Exceptions when move Minutes between Combats to left/right
  • Rework the way Auto Refresh works to reduce the amount of memory while reading the Combatlog
  • Fix for a bug in Archive function, previously when auto reload was on and a archive file was saved, clr was reading the file again, again and aga...
Read More