A brief guide for people to view what personal, reputation and starship traits that are commonly used in the DPS League Builds. These are for builds designed specifically for energy weapons.
Personal Space Traits
Fleet Tactician (Exchange or Infinity Lockbox – Tactical only!)
Tactical Fleet now improves your and your team’s ships manoeuvrability:
- +125% flight speed
- +125% turn rate
- +100 immunity to slow
EPS Overload (Exchange or Infinity Lockbox – Engineers only!)
Using EPS Power Transfer your weapons gain an additional effect for 30 sec based on Which Power Level is highest at the time of activation:
- If Weapons: 2% Crit Chance
- If shield: -20% Weapon Power Cost
- If engines: +20% Armour Penetration
- If Auxiliary: +20% Crit Severity
Photonic Reinforcements (Exchange or Infinity Lockbox – Science only!)
- Your Photonic Fleet ability summons an additional ship
- +2% All Damage per Team Member (Self included), up to 10%
Inspirational Leader (Exchange or Infinity Lockbox)
Chance to increase your skills: (Stacks up to 3 times)
- 10% Chance: activating any bridge officer abilities grants
- +10 to most starship skills for 15 seconds
Context is for Kings (Exchange or Infinity Lockbox)
Each second while in combat: (Stacks up to 10 times)
- If you did take damage in the past second: +3 All Damage Resistance Rating for 10 sec
- If you did not take damage in the past second: +1% Bonus All Damage for 10 sec
A Good Day to Die (Exchange or Infinity Lockbox – Tactical only!)
- Go Down Fighting can be used at any Hull Integrity
- Go Down Fighting’s scaling buff will treat your Hull as at most 50% integrity
Duelist’s Fervor (Exchange or Infinity Lockbox)
Whenever you or a teammate kills something: (Stacks up to 3 times)
- +5% All Damage for 10 sec
- +5 Accuracy Rating for 10 sec
Terran Targeting Systems (Exchange or Infinity Lockbox)
- +15% Critical Severity
- Incoming Critical Hits reduce your speed by 10% for 5 seconds (max once in 15 seconds)
Fluidic Cocoon (Exchange or Infinity Lockbox)
- Receiving Kinetic Damage, 5% chance to increase all outgoing Energy Damage by 5%
- (Stacks 5 up to times)
Into The Breach (Exchange or Infinity Lockbox)
- Defeating an enemy de-buffs nearby enemies damage resistance rating by 7 per rank of the downed enemy
- (Lasts 8 seconds)
Self-Modulating Fire (Exchange or Infinity Lockbox)
- On outgoing Critical Hits, your energy weapons and projectiles gain +50% Shield Penetration for 10 sec
- (Can trigger once every 45 sec)
Point Blank Shot (Mission Reward from “House Pegh”)
- To self: +0-10% Bonus Energy Weapon Damage, based on Distance to Target
- Maximum bonus when less than 2km, no effect beyond 6km
Anchored (Exchange or Infinity Lockbox)
- While Stationary, gain 1 stack of Anchored every 5 sec (Stacks up to 4 times)
Per stack of Anchored: +5% All damage Bonus and -5 All Damage Resistance Rating
*only useful when maintaining a stationary position over time
Repair Crews (Exchange or Infinity Lockbox)
- While in combat, gain 1 stack of Repair Crews every 5 sec (Stacks up to 5 times)
- +5 All Damage Resistance Rating
- +5% Hull Repair Rate
Superior Cannon Training (Free but requires an upgrade from K-13)
- +7.5% Bonus Cannon Weapons Damage
Superior Beam Training (Free but requires an upgrade from K-13)
- +7.5% Bonus Beam Weapons Damage
Personal Ground Traits
Vicious (Exchange or Infinity Lockbox)
- For every 6 seconds in combat (Stacks up to 5 times)
- +1.5% All Damage Bonus
- +6% Critical Severity
Hive Mind (Exchange or Infinity Lockbox)
- Gain +2% Damage Bonus for each teammate within 20m
- Bonus is doubled if teammate also has Hive Mind
Adrenal Release (Exchange or Infinity Lockbox)
- Activate Ability: (Lasts 10 seconds)
- +50% All Outgoing Damage
- -100 All Damage Resistance Rating
Brutal Impetus (Exchange or Infinity Lockbox)
Whenever you or a teammate kills something: (Stacks up to 3 times)
- +5% All Damage for 10 sec
- +5 Accuracy Rating for 10 sec
Introspection (Exchange or Infinity Lockbox)
While you remain stationary, gain 1 stack of Introspection every 5 sec (Stacks up to 5 times)
- +5 Bonus All Damage
- +5% Health Regeneration
- -5 All Damage Resistance Rating
*only useful when maintaining a stationary position over time
Terran Vision (Exchange or Infinity Lockbox)
- +15% Critical Severity
- Being Critically Hit reduces speed 10% (max once in 15 seconds)
Berserker (Exchange or Infinity Lockbox)
- +5% Bonus All Damage per foe within 5m
- (Stacks up to 5 times)
Bombardier (Exchange or Infinity Lockbox)
- +10% Kinetic Damage Bonus
- 2x Distance for all Non-Weapon Knockback effects
Strike Team Specialist (Free – Tactical only!))
- 40% chance: chance for +2.5 critical chance when attacking
- (Stacks up to 3 times)
- +5% All Energy Damage
- +10% Critical Severity
- +3% Critical Chance
- +10% increased chance to Expose
- +30 Kit Performance
- (Improves All Kit Modules)
- -10% Kit Recharge Time
Technophile (This trait is unlocked by reaching Level 15 in the Kits and Modules School)
- To self: +100 Kit Performance
- (Improves All Kit Modules) for 8 sec
- (May occur once every 24 seconds)
Starship Traits
Cold Hearted
(from the Breen Plesh Tral Heavy Raider T6 Winter Event/Phoenix Box)
- Activating Auxiliary Power to Emergency Battery or any Pilot Bridge Officer Ability:
- While active, Energy Weapons apply Cold-Hearted to foes, once per firing cycle. Each stack of Cold-Hearted causes:
- -9.1% Flight Speed for 15 sec
- -10 All Damage Resistance Rating for 15 sec
- -2 to Current and Max All Subsystem Power for 15 sec
- 5 stacks max (from all sources)
Superior Area Denial
(from the Mirror Escort Carrier from T6 Infinity Box Reward)
- When activating Beam: Fire at Will or Cannon: Scatter Volley:
- Grants Fire at Will I and Scatter Volley I to your hangar pets
- Upgrades your energy weapons for 20 seconds: (Does not stack)
- -30 All Damage Resistance Rating for 5 sec
Emergency Weapons Cycle
(from the Battlecruiser T6 in the C-Store: Fed: Arbiter, KDF: Kurak, Rom: Morrigu)
- On Emergency Power to Weapons:
- -50% Weapon Power Cost for 30 sec
- 20% Firing Cycle Haste for Energy Weapons for 30 sec
Withering Barrage
(from the Tactical Escort T6 in C-Store)
- Extend duration of Cannon: Scatter Volley by 4 sec
Redirecting Arrays
(from the Tactical Variant of the Miracle Worker Cruisers in C-Store)
- Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration)
Calm Before the Storm
(from the Cardassian Intel Flight-Deck Cruiser in C-Store)
While in Combat gain 1 Calm stack every 2 sec:
- Each stack of Calm gives +5 All Damage Resistance Rating
- At 10 stacks gain Storm for 20 sec: Removes all stacks of Calm
- +33% Firing Cycle Haste for Energy Weapons
- Bridge Officer abilities recharge 33% faster
- (Stacks of Calm can’t be gained while Storm is active)
Promise of Ferocity
(from the Tactical Variant of the Allied Pilot Escorts in C-Store)
Activating Pilot or Tactical bridge officer abilities adds: (Stacks up to 5 times)
- Per stack: +4% Bonus All Damage with Starship Weapons for duration of combat
- Max once per 4 sec, all stacks lost if combat ends
Entwined Tactical Matrices
(from Fed: Gargarin, KDF: Qugh Miracle Worker Battlecruiser in C-Store)
Links Energy and Torpedo firing modes together
- When activating Torpedo Spread:
- Applies Fire at Will I and Scatter Volley I to self
- When activating Fire at Will or Scatter Volley:
- Applies Torpedo Spread I to self
Strike from Shadows
(from Fed: Shran, KDF: M’Chla Pilot Escort in C-Store)
When damaging a foe that doesn’t have you targeted for 30 seconds:
- Decreases Threat generation by 60%
- +5% Critical Chance
- +5% Bonus All Damage
- Placate target for 12 sec or until you deal 1.262.5 to the jammed target
- (Placate can only occur once per 60 seconds per foe)
Weapon Emitter Overdrive
(Promo Pack Vaadwaur Miracle Worker Juggernaut – Very Expensive)
When using a Beam or Cannon Bridge Officer ability, For 20 sec:
- Increases weapon power drained by 50%
- +10% Critical Chance to Directed Energy Weapons
- +50 Accuracy Rating
Vaulting Ambition
(from the Styx Terran Dreadnought Cruiser from T6 Infinity Box Reward)
- +175% Critical Severity vs foes below 20% health.
Super Charged Weapons
(from the FED: Tactical Star Cruiser, KDF: Martok Tactical Battlecruiser, ROM: Khopesh Tactical Dreadnought Warbird in C-Store)
Firing a Torpedo grants 1 stack of the Super Charged buff (Stacks up to 3 times)
- Directed Energy Weapons gain:
- +10% Damage for 20 sec
- +1.5% Critical Chance for 20 sec
- +6.6% Critical Severity for 20 sec
Reputation Space Traits
Advanced Targeting Systems
(Reputation: Dyson Joint Command – Rank 1 @Tier 2, Rank 2 @Tier 6)
- +20% Critical Severity
Precision
(Reputation: New Romulus – Rank 1 @Tier 2, Rank 2 @Tier 6)
- +5% Critical Hit Chance
Magnified Firepower
(Reputation: Gamma Task Force – Rank 1 @Tier 4, Rank 2 @Tier 6)
- +6.3% Bonus Weapon Damage
Auxiliary Power Configuration – Offense
(Reputation: Nukara Strikeforce – Rank 1 @Tier 4, Rank 2 @Tier 6)
- +4.9% Bonus All Damage (based on Auxiliary Power Level)
Energy Refrequencer
(Reputation: Iconian Resistance – Rank 1 @Tier 2, Rank 2 @Tier 6)
Your directed energy attacks heal you for a portion of the damage dealt:
- Receive 3.1% of your outgoing damage as a Hull heal to you
- (Triggers up to 5 times per second, capped at 150 per healing)
Tyler’s Duality
(Reputation: Discovery Legends – Rank 1 @Tier 4, Rank 2 @Tier 6)
- +2.8% Critical Chance based on Hull Capacity (Max +7.5 at 200,000 Hull Capacity)
Chrono-Capacitor Array
(Reputation: Temporal Defense Initiative – Rank 1 @Tier 2, Rank 2 @Tier 6)
- +9.4% Bridge Officer Ability Recharge Speed
Controlled Countermeasures
(Reputation: Temporal Defense Initiative – Rank 1 @Tier 4, Rank 2 @Tier 6)
- +9.4% Bonus Energy Weapon and Projectile Damage against Controlled targets
Reputation Ground Traits
Deadly Aim
(Reputation: Dyson Joint Command – Rank 1 @Tier 1, Rank 2 @Tier 6)
+20% Critical Severity
Lethality
(Reputation: New Romulus – Rank 1 @Tier 1, Rank 2 @Tier 6)
- +5% Critical Hit Chance
Magnified Armaments
(Reputation: Gamma Task Force – Rank 1 @Tier 3, Rank 2 @Tier 6)
- +6.3% Bonus All Damage
Strength of Body
(Reputation: Gamma Task Force – Rank 1 @Tier 1, Rank 2 @Tier 6)
When Activating a Captain Ability:
- +18.8 Kit Performance
(Improves All Kit Modules) for 15 sec
Mental Acuity
(Reputation: 8472 Counter-Command – Rank 1 @Tier 1, Rank 2 @Tier 6)
- +12.5% Bonus Damage While Aiming
Energized Nanites
(Reputation: Iconian Resistance – Rank 1 @Tier 1, Rank 2 @Tier 6)
Your energy attacks heal you for a portion of the damage dealt:
- Receive 6.25% of your outgoing damage as healing to you
- (Triggers up to 10 times per second)
Emergency Personal Cloaking Device
(Reputation: Terran Task Force – Rank 1 @Tier 3, Rank 2 @Tier 6)
When reduced to less than 30% health:
- +75% All Damage for 7 sec
- +3,125 Stealth for 7 sec
- (Can occur once every 90 seconds)
Props on the effort!
This might be the proper thread, but I wondering… I have the Vengeance and ranked really good in s13 with FAW build.
With all the changes (been away for almost 2 years now). What C-store Fed cruiser would be able to outclass the Vengeance ? I’m look at the miracle worker tact cruiser for the trait. Just wondering if there a better option.
Thanks !
PS: Will be more active since new dps standards are making me want to compete again 🙂
vengeance is stil a good ship. another cheap one for feds with zen would be vanguard warships and (if you prefere a fed visual) gagarin.
other good ships would be promo ships so yea 😉
I think the vengeance remains the best federation cruiser when it comes to dps, because it suits both cannons, beams, its boff flexibility is great and it’s hard to compare it with anything else but the fleet shepard, which would be on par with the vengeance, but loses on cool-points 🙂 so from two ships who perform similarly, ofc you pick the cooler one. Which is still the vengeance.
Hi, I have a query,
I’m running a FAW build in the fleet Sheppard. Have entwined tactical matrices trait and boff abilities torp spread I and mixed armaments synergy III. Do you know if I trigger the mixed armaments synergy prior to torp spread will it buff the FAW I that entwined tactical matrices triggers?
Entwined Tactical Matrixes is triggered by activating TS, MAS is triggered by actually shooting a weapon, so you have to fire the torpedo to boost FAW. Now add in Super Charged Weapons and have fun.
Thanks, Will give that a go.
Has power creep knocked Romulan Operative off the list of personal traits? Or are my Romulan/Aliens still worthless?
Given the amounts of exceptional new traits, the Romulan Operative doesn’t really justify that slot.
You could go with any other as a replacement or even slot a defensive trait. It suits you better as an overall bonus at the end game build setup.
if you have romulan operative as a trait from your rom toon you could use that one too.
technically a rom/alien is better than a rom/rom
How about the faction-specific traits from the temporal warships, like Heart Of Sol for a phaser build?
Heart of Sol is definitely a good trait, quite on par with Strike from Shadows.
Heat of Sol? Sounds like a T’Pau song 😬
Does targeting lock battery help if activated after activating fire at will?
should
So … , two questions :
1) The last update to thie page was on September 14, 2019 . Update needed ?
2) I have Faw 3 and TS 2 on multiple ships . Will Entwined Tactical Matrices do anything for me ? I’m asking because I don’t see what Faw 1 or TS 1 will do for me in the long run ?
not much changed since then, but you might wanna check out our “how to beams” guide 🙂
in addition, your faw will run for 10 out of 20 seconds. you use ETM to have a faw running for those 10 seconds you dont have your faw 3 running for a 100% uptime of faw.
in addition, another torpspread is better than no torpspread 😉
in case you want to know more, feel free to join our discord and ask us there directly 🙂
could you explain why you never use rending shots in any of your builds ?
Rending shots would have been a great trait when we were around 30% crit rate. But now we have more than 90% which means just one in ten shots is not a crit. Which makes it rather rare to get more than one stack from rending shots.
But anyway, this guide needs an update.
Calm Before the Storm starship trait, comes from Cardassian Intel Flight-Deck CARRIER, not Cruiser
It was called “Flight Deck Cruiser” at release.
https://www.arcgames.com/en/games/star-trek-online/news/detail/10911443-jem%E2%80%99hadar-vanguard-and-cardassian-intelligence-starship-stats-%26-abilities